Denomination: Chamber
Refer n°: #1181-0326-0007
BRIEF DESCRIPTION
The chamber is a sophisticated and delicate technology, developed by the Department of Defense, in the underground of Point Destiny’s Police Precinct, capable of discriminating the time-space continuum, showing and recreating some fragments inside its area. The chamber is not only a device which can bu used to show something. It can let anyone walking inside its perimeter (safe area) to interact with a fragment, changing some peculiar aspects. Inside the chamber any fragment follows reality and physic laws and these are valid as for anyone recreated inside the chamber as anyone walking inside. Since it has been discovered that continuum is formed by infinite fragments of reality, not linked with each other, this technology allowed people to interact with them safely. In few words, the chamber allows to manipulate reality at a simpler lever. This technology, that uses the Fluid Time at an experimental stage, has been given to the Point Destiny Precinct as a test unit.
TECHNICAL RELATION
The chamber is formed, at the first sight, by some macro units like the Palette Recognizer [PR], the Palette Decoder [PD], the Frag Shifter [FS], the First Scram Unit [FSU], the Pitcher [PI], the Spatial Buffer [SB], the Time Coder [TC], the Frag Coder [FC], the Second Scram Unit [SSU] and the Focus [FO], as it is shown in the following schema.

Fig. 1: Chamber’s schema
MACRO UNIT DESCRIPTION
[PR]: this unit is the first to be used at the beginning when an operator, using his console, initializes the reconstruction of a fragment (call), starting from digital information of the crime scene, previously collected (palette). It is capable of recognizing informations from the palette and processing properly, checking their integrity, their contents.
[PD]: it decodes the contents from the [PR] and discriminates them for the first time, with the purpose to send records concerning the palette to the [FS] and to the [SB].
[FS]: it merges (shifting) informations from the [PD] and interpolates them at a quantic level with its own transposition matrix (roaming). So it can send exact data on the fragment’s position and can drive the [FSU] properly.

Fig. 2: Roaming Energy for Refraction/Dissipation
[FSU]: this unit, with the [SSU], is the core of the chamber’s working set. Data coming from the [FS] are transformed from the t domain into w domain and convoluted in a standard string of data using a technique called two-ways base drain. This standard string of data will form the so-called fragment’s base (frag base) that will be used by the [PI] as a tracking guidance for the first level of reconstruction.
[PI]: the tracking guidance (tracking spot) coming from the [FSU] is used to drive fluid time emitters that form the block (refraction). Since these emitters use just the alpha and beta dynamics of time fluid particles they’re able to manipulate the structure of the safe area altering it, cross-hatching the fragment inside of it. This phase is called ghosting phase, since the fragment has not completely built yet but just drawn in its fundamental aspects.

Fig. 3: Refraction/Dissipation diagram
[SB]: it gets data from the [PD] as they are and backs them up in what we can call a spatial array, from which the [TC] and the [FC] will read from.
[TC]: it discriminates temporal coordinates of a fragment from data took from the [SB]. After some non-linear transformations it can encode these coordinates using a bend-driven technique. This temporal codification is sent to the [FC].
[FC]: another fundamental block that, in fact, merges data coming from the [SB] with the temporal codification from the [TC] building a frame-slice that represents a fragment’s reconstruction. This block not only sends it to the [SSU] but it also sends a parity-frame that allows to correct data in case of corruption.
[SSU]: as for the [FSU], data coming from [FC] are transformed from t domain into w domain and convoluted in a high definition string of data using a technique called two-ways aft drain. This string of data forms the so-called fragment’s peak (frag peak) that will be used, as for the previous block, by the [FO] as a tracking guidance for the last level of reconstruction.
[FO]: the tracking spot coming from the [SSU] is used, with the same idea, to drive fluid time emitters that form this block. Its emitters, here, use only the delta dynamic of time fluid particles. This phase is called carving phase, since the fragment is carved inside the safe area as the delta dynamic polarization is in counter-phase in comparison to alpha’s and beta’s, project by the [PI].

Fig. 4: Fluid Time Spread. Global Comparison
*note: when a fragment is erased from the safe area, the polarization of the three dynamics is inverted and we talk about dissipation.